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Episode 4 Guadalcanal

Episode 4 (streamed live on 10/5/2013) was comprised of 3 major components. The second component of Epsiode 4 is a sandbox scenario centered around Guadalcanal in 2013. The Imperial Chinese have taken Rabaul and are operating a squadron of attack/fighter aircraft out of the airfield. They have also landed on Guadalcanal and are making preparations to use Henderson field to cut Australia off from America!

They must be stopped!! A DDG-1000 Zumwalt escorting an Improved Wasp LHD filled with angry Marines on LCAC hovercrafts!  (Isn’t the present wonderful? Literally marines on hovercraft is the modern way to do an amphibious landing). The LCACs leverage their superior speed to land in on a beach that 4 Super Cobras cleared. 4 F-35Bs provide the BARCAP.

  • Part 8 Command Multiplayer Discussion
    I discuss my plans for a Command Multiplayer Plugin with the people on the stream’s chat.
  • Part 9 Guadalcanal Sandbox Setup
    China’s Marine Infantry have taken Guadalcanal in the year 2013! They are trying to cut Australia off from America! The USN sorties a DDG-1000 Zumwalt and a LHD with USMC F-35B as well as 3 LCACs!
  • Part 10 Neo-Guadalcanal
    The setup contines; China is assigned a significant naval force as well as a few squadrons of modern Chinese attack aircraft!
  • Part 11 The Battle of Guadalcanal
    Guadalcanal 2013. F-35Bs engage a a horde of Chinese aircraft. DDG-1000’s array of anti aircraft weaponry are put to the test!
  • Part 12 F-35Bs over Henderson
    Henderson Field, 2013. F-35Bs patrol above Super Cobras as part of a USN amphibious landing operation!
  • Part 13 Marines! Take The Beach!
    Henderson Field, 2013. F-35Bs patrol above Super Cobras as part of a USN amphibious landing operation! An Improved Wasp LHD filled with angry Marines on LCAC hovercrafts!  (Isn’t the present wonderful? Literally marines on hovercraft is the modern way to do an amphibious landing). The LCACs leverage their superior speed to land in on a beach that 4 Super Cobras cleared. 2 F-35Bs provide the BARCAP.

Episode 4 ASuW Tutorial

Episode 4 (streamed live on 10/5/2013) was comprised of 3 major components. First I examined the ASuW tutorial in detail, deploying ESSM initially to defeat an air threat. Following up with a Tomahawk strike on ammo bunkers and a rocket torpedo strike on a assumed-hostile goblin.

  • Part 1 ASuW Tutorial
    I start off the ASuW Tutorial. The star of the show is a Arleigh Burke Flight IIA, a modern USN Guided Missile Destroyer. I make a few target location measurements and defend my DDG against an air attack.
  • Part 2 Rocket Torpedo and Cruise Missile
    First a rocket torpedo for a close creeping sub, then six Tomahawks for Ammo Bunkers! I also plot a course specifically to avoid shore artillery battery’s capability. “The Soviets don’t make boats that aren’t dangerous!” I also analyse the surface contact on the other side of the island, with GIGANTIC Anti Ship Missiles!
  • Part 3 The Ineffective Airstrike
    I attack the hostile missile frigate with laser guided Hellfire II from my SH-60B Seahawk. Due to my lack of timing I prevent the Seahawk from maintaining a laser lock on the target during the terminal stage of the Hellfires’ flight. I then get frustrated and launch 10 ESSM missiles at the target forgetting that ESSM require terminal radar illumination as they are semi-active radar homing missiles. Overall I waste quite a few missiles to ZERO effect. v1.01 has a FIX for uselessly firing ESSM missiles, the game takes terminal radar illumination into account now!
  • Part 4 The Naval Bombardment
    BOOM BOOM BOOM BOOM, BOOM BOOM BOOM! I close to within range of my 5 inch gun and open a can of whoopass on a artillery battery emplaced near the shore. My second air strike approaches their target and slows to a hover ready to unload the last of my Hellfires.
  • Part 5 The Effective Airstrike
    My Seahawks release their Hellfires! The laser target designators turn on at the terminal phase of the missiles’ flight! Chaff bursts into the air trying to spoof the laser! A few Hellfires get though to impact the hull of the boat! The USS Stockdale then closes in for the kill while one of the Seahawks keeps an eye on the enemy ship.
  • Part 6 The Inbound Vampires
    Nightmare! Six inbound Siren ASM were launched off of the target ship. I’m doomed if I’m unable to shoot them down. 6 missiles inbound, only 4 anti-missile-missiles to go around. What to do… What to do….
  • Part 7 The Five Inch Gun
    Having defeated the target’s attack on my ship I close in for the kill. Not many countermeasures exist for 100+ five inch shells airbursting around your boat!

Episode 4 Stream

Episode 4 was awesome!  (Stream archive)

I played the ASuW tutorial, using ESSMs in their land attack role before realizing I’d need terminal radar guidance…. there was an island in the way. I followed up the failed strike with laser guided Hellfire II missiles, which started a fire on my target! Still didn’t sink her though.

I closed to naval artillery range, dodged a flurry of ASM and sunk the skunk!

After that I outlined my plans for Baloogan Campaign Command Multiplayer (BCCM).

Then I set up a Neo-Guadalcanal scenario where the United States Navy needed to storm Guadalcanal to take it from the Chinese who were trying to cut Australia off from America. Lost a few F-35Bs, destroyed quite a few land targets using a DDG 1000 Zumwalt then landed a marine battalion using Sea Stallions and LCAC off of a LHD!

After that I recapped the episode and talked about current events, specifically the Lybian and Somalian counter terrorism actions!

I will post the titles and artists of the songs in the soundtrack I use to a page here on the Baloogan Campaign website, as well as more information about the Baloogan Campaign Command Multiplayer plugin.

It was alot of fun! Cheers guys! Thanks for watching!

Episode 4 Stream Announcement

I’m going to be live in about 4 hours from now!

I’ve decided to mix it up a bit; first off I will play the ASuW tutorial, followed by an announcement of the current Command Plugin I’ve been working on. (Multiplayer!)

By popular request I’m going to show off a simple opposed amphibious landing sandbox!

Following that I’m going to continue my battle against Pakistan and Iran in Operation Lightning Strike or take suggestions from the audience!

Episode 3 Part 5

Episode 3 focused entirely on Operation Lightning Strike; I wanted to get across how deep some scenarios can get in Command: Modern Air/Naval Operations.

I continue the battle for air superiority above northern Pakistan; no clear winner as of yet.

The Iranians fired on my recon package; immediate retaliation is in order!

Episode 3

  • Part 1 If you kick the hornet’s nest…
    I start off Episode 3 with an overview of where I left off in Operation Lightning Strike with an overview of the AO and then our F-16Cs jump some JF-17 Thunders and splash some bogies while shooting though the sky at 900kts!
  • Part 2 FFG Skunk Near Pakistan Coast
    I plan how I’m going to destroy Pakistan’s coastal defenses. I get a intermittent contact with a Chinese-made FFG located near the shoreline. To crack Pakistan I’d need to achieve a mission-kill on it first.
  • Part 3 Iranian Threat Vector
    I have no clue what I did to piss off the Iranians. No matter the reason I must get my drones and recon aircraft out of danger!
  • Part 4 Aircraft Logistics
    The battle for air superiority over northern Pakistan continues! Jamming is used to great effect on an inbound Vampire’s radar. After that I assess the plentiful munitions to be loaded on to my B-2s and B-52s.
  • Part 5 The Iranian Problem
    Iran has fired Surface to Air missiles on American ELINT recon group lead by a U-2. This is unacceptable! Immediate retaliatory Tomahawk strikes are ordered on the Iranian radar and SAM site.

Episode 3 Part 1

Episode 3 Part 1 If you kick the hornet’s nest… 

I start off Episode 3 with an overview of where I left off in Operation Lightning Strike with an overview of the AO. F-16Cs jump some JF-17 Thunders and splash some bogies while shooting though the sky at 900kts!

To quickly summarize Episode 3 I’d say overall I wasn’t expecting to lose those reapers; or any F-16Cs. I’m worried that I might not have enough force at Bagram to even attempt a strike with my A-10s with laser guided bombs. 

I have no clue what I did to piss off the Iranians. Well, after about 20 Tomahawks they are now EXTRA pissed off.

The F-22s are now 120nm from the Pakistani coast, my B-2s & and B-52s are about 18 hours away from being ready to take off with their load of decoys, stand off bunker busters and cluster/JDAM bombs. The B-2s are for hunting down TELs (think scuds in the First Gulf War).

As soon as I started losing F-16s I just wanted to HIT THEM HARD so I made a hasty TLAM and Tactical Tomahawk attack without being careful.

And I’ve played this one scenario for about 7 hours now! I’m going to FINISH IT!!! I might need to stream more often, I want to cover new things on Saturday.

It was a blast! Thanks for watching!

Episode 3 Stream

Episode 3 was a great success! Thanks for tuning in! (Stream archive)

Currently working on uploading episode 3 to YouTube.

I’ve also uploaded a new copy of Baloogan Highlights Electronic Warfare with the audio in sync.  It should make alot more sense now!