Monthly Archives: March 2015

The Scenario Adaptation Balancing Act

I’m reading an alternate history story, Zhirinovsky’s Russian Empire, a dystopian tale where the death of Boris Yeltsin during the failed 1991 coup in the USSR leads to the titular extremist becoming that country’s head, and thus leading the world into over a decade of not-so-cold war. There are some parts of it where I […]

Why the F-35?

The F-35 is one of those projects that people love to hate, and it’s very easy to do so. It’s incredibly expensive (the entire program, out to about 2050, will end up costing nearly $1 trillion), the aircraft itself has had teething issues, and questions have been raised about more or less every aspect of […]

Guidelines and Suggestions on Side Proficiency

I eagerly took advantage of the side proficiency setting options in Command as soon as they became available, using them in many of my scenarios. When 1.06 was released with the option of setting proficiency for individual units, I became even more interested. Many have undoubtedly asked “what determines the ideal setting for a side”? […]

The Power of Overlays

One of the great things patch 1.07 added to the game was the possibility to load several layers of overlays automatically and an easier way to build a package to distribute them together with your scenarios. Overlays make the game more beautiful and add a great amount of immersion to the game. Preparations To make […]

Looking back at the OPFORs

In the early 1990s, the US Army released a set of documents describing the “capabilities-based OPFOR” (Opposing Force), a stand-in enemy force that could be used in training exercises. The documents describe the organization and tactics of both a “Heavy” and “Light” OPFOR nation. As reference tools, they remain extremely valuable. While obviously dated given […]

What is in a (Ship) Name?

I like to use fictional ship names for Command. First, using fictional names lessens the need for the sort of direct 100% accuracy, such as putting a ship in the wrong geographical area. Second, I simply like thinking of names. For navies/ship types with established naming conventions, (people for American destroyers and frigates), finding a […]