Category Archives: History
Two early 1990s exercise books give examples of fictional air and naval forces that aren’t simply the most advanced enemies possible. The countries are in the British Generic Enemy-ROWEN and American Light OPFOR manuals. The GENFORCE ROWEN air force has a sample order of battle attached, and it consists of: Three fighter/ground attack wings, each […]
Most of the time in decisive naval battles, both in real life and Command, the winner wins in a lopsided manner, with very few losses. The frequently deterministic nature of it means that once force is concentrated, the result is very clear. However, playing the still-excellent First Contact standalone scenarios included with Command, and remembering […]
A lot of aircraft paint schemes are in either the “dull but practical” or “deliberately showy” category. Then you have one of my personal favorites, used briefly by Moldova for MiG-29s. This Fulcrum, in the process of being shipped to the US as part of a purchase deal, has a very green color scheme. A […]
I’ve made two updates to my collection of un/declassified “OPFOR” manuals in the past. For this third volume, it’s (vastly) more substantial to the point where I’ve had to break the collection into three folders for size and organization reasons. I figured that, after all my searching, I couldn’t not share them. So here they […]
Nothing exists in a cultural vacuum, and there were many things that led me to the path where I got Command and never looked back. But I think that three games in particular served as various stepping stones. Advance Wars: The Opening Act When I was but a child, I grabbed the games in the […]
Today is the anniversary of the Normandy landings. Probably the most famous Western Allied campaign of World War II. This picture illustrates the scale and effort of it, all the ships needed, and all the trucks needed.