Category Archives: Article
Box Press, the second in my Smithtown Unit series of thrillers, is now out. That book, along with its predecessor, are meant as homages to the classic “Men’s Adventure” short novels of the past and are set in an alternate history where, among other things, the Soviet Union still exists in the 1990s. And Command […]
It’s an interesting feeling to see a unit one has used or seen in Command in real-life news. For instance, upon seeing a report about the upgrading of the Akula-class submarine Vepr, I went “Wait a second, was that a sub I used in a scenario?” And after rechecking my LIVE scenario Kuril Sunrise, I […]
The Heavy OPFOR Organizational presents a self-proclaimed “composite” example of an infantry division, in contrast to its explicitly Soviet/Russian styled motor rifle and tank formations. Fittingly, this serves as an example of the “classic” triangular division found by many countries since World War II. After World War II, with armor becoming more common, the classical […]
Here, I’m not talking about books dealing with unconventional warfare. I’m talking about military fiction books that have unconventional premises from the usual popular technothriller topics. And in my long history of reading and reviewing such books, I’ve found more than a few. Some of the most out-there include: Dark Rose by Mike Lunnon-Wood. A […]
Two early 1990s exercise books give examples of fictional air and naval forces that aren’t simply the most advanced enemies possible. The countries are in the British Generic Enemy-ROWEN and American Light OPFOR manuals. The GENFORCE ROWEN air force has a sample order of battle attached, and it consists of: Three fighter/ground attack wings, each […]
Last August, I started a specific review blog called Fuldapocalypse Fiction that was originally meant to review just World War III books (think Hackett, Red Storm Rising, Team Yankee, etc…) Now it’s grown to encompass all sorts of cheap thrillers-and grown to a hundred posts. I made a special reflection post to celebrate.
Most of the time in decisive naval battles, both in real life and Command, the winner wins in a lopsided manner, with very few losses. The frequently deterministic nature of it means that once force is concentrated, the result is very clear. However, playing the still-excellent First Contact standalone scenarios included with Command, and remembering […]