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EBook Recommendations

So I’ve been doing a lot of reading and figured I’d recommend a few of my favorite military ebooks. While I can be a relentlessly critical person (that on my personal blog, the posts tagged “Bad Fiction” vastly outnumber those marked “Good Fiction” speaks for itself), even I have some works I’ve liked enough to endorse.

First book: Raven One, by Kevin Miller

This book isn’t exactly going to win any Nobel Prizes for Literature, but it stands out as something that does all the elements of a post-USSR military thriller right. Just the right amount of enhancing the enemy, just the right level of stakes. As a page-turner, you could do far worse. (I’ve recommended this before, and for good reason)

Second book: The Defense of Hill 781, by James McDonough

This is more unconventional, a Duffers Drift-style piece of edutainment. I like it, not just because of its good writing, but because it manages to use one of my favorite potential tropes, a completely artificial foe. And it uses it well.

Third book: Team Yankee, by Harold Coyle

This is a classic tank novel. And for good reason-one thing I was impressed by was how well it moves. Some thrillers are clunky, this one is not. It’s still a cheap thriller, but it manages to move well and (for the most part) incorporate a ton of characters and actions into a smooth narrative. Well worth a read.

Squadron sizes

Knowing fighter squadron sizes is useful for new scenario builders.

Though not perfect in every single case, a good rule of thumb for a fighter squadron deployed at an air base in Command is 10-24 aircraft. The low-end is for an underequipped or battered unit, the high-end is for a USAF squadron at full paper strength. (In the middle are US Navy carrier squadrons at 11-15 and OPFOR squadrons at 12-16).

A substantial portion of the squadron will be down for maintenance at any time in even the best-case scenarios, so set a few to “maintenance-unavailable”.

PING! The Silent Service DLC is out!

The Silent Service DLC for Command, full of submarine-centric scenarios, has now been released.

It’s available on Matrix and Steam.

I have a military-themed ebook out

I, Coiler, have a new ebook out. It’s called the Volunteer Force Threat Brief, and it’s on Kindle here.

I’ll be honest. This may be one of the first literary tributes to an OPFOR manual out there. Those were, no joke, one of the primary inspirations for this. I’ve had this army called the Volunteer Force that I’ve used in my other fiction. It originated in concept as an antagonist, then it both developed and mellowed out. So it became a background force and now has “cooled” to the point where I could put a reasonable protagonist as a member of it.

So, I had all this inspiration, all this technical stuff about the VF in my mind. Yet I didn’t feel it was quite “right” to work into one of my (still-in-progress) narratives. So I thought “if I could do something in the vein of one of those old OPFOR manuals, only with more fun and less field-manualese, then I could reasonably put at least of the stuff I have in my mind about the Volunteer Force in it”. And thus, the Volunteer Force Threat Brief was born. Enjoy.

Happy New Year

Happy New Year to all. Here’s something I made in the Command scenario editor to mark the occasion.

Finding A Place For an Unusual Scenario

Most of the time, picking the location for Command scenario is not very difficult for me. But not all. I was making a scenario where the player takes control of a group of coup plotters controlling a limited force. The scenario itself stalled out for a variety of reasons , but the story of its setting-from Venezuela to Croatia, is one that’s oddly fun to tell.

So I wanted a coup scen. One of the inspirations was the 1992 Venezuelan coup attempt, where the plotters used aircraft (and which I mentioned in my post on air power in civil wars). Now, there’s good reason why aircraft are not the ideal weapons for a coup. Only a few attempts have had aircraft as the primary tools and all of them failed. So, with that inspiration in mind, I had to narrow down a list. There were two gigantic bottlenecks.

First, it had to be a country that wasn’t just plausible for a coup to happen at all, but for what Naunihal Singh, in his superlative work Seizing Power calls a coup “from the middle” to plausibly occur. The short version of Singh’s thesis is that there’s three main types of coups. Coups from the “top” involve the heads of the entire military or at least an officer ranked up there, coups from the “middle” involve direct commanders of fighting units, and coups from the “bottom” are essentially revolutionary mutinies involving enlisted or junior officers. This narrowed the list down a lot, because even many countries with a large history of military rule or manipulation have not had a legacy of random colonel-types charging into the capital. That was the political problem, and a scenario centered around a coup needs to be a lot more politically focused than other scenarios. It got to the point where I was willing to relax some of my old standards a bit, but I still felt a sense of restriction, especially with the next problem.

Second, it had to be a country whose military was big enough and dispersed enough for the coup plotters AND the loyal government to both control a number of aircraft (and potentially ships), while simultaneously not being overwhelmed. This meant I had to cross any former Warsaw Pact nation off the list, because the legacy SAMs made the “defenders” far more capable than the lower-end “attackers”. (Doing an air defense import and seeing the masses of S-300s around one candidate’s capitol made me go “uh, no.”) This was a lot of trouble too, since some of the less-developed countries where I could see colonels rampaging around didn’t have the air force of the right size. Another candidate would have the player either controlling all of their country’s air to air capability or none of it, depending on which side the one fighter squadron ended up on.

I was probably making this harder on myself than I deserved, but I still found myself struggling. Then I found an unconventional one-Croatia. Early 2000s, politics handwaved aside with some alternate history, and it had the jackpot-the player would control MiG-21s, armed PC-9 trainers, and have the possibility to get helicopters. The government might have aircraft, or it might not. It might have air defense systems, or it might not.

And that was, ironically, one of the things that dropped that scenario concept. Part of it was basic scenario creep and other issues, but part of it was a conflict every bit as bad as the dice rolling to see if you got a monster or pipsqueak of a submarine in the North Atlantic-it was too luck based. Singh argues that coups are best viewed as “coordination games”, in which the key to determining whether they fail or succeed is whether they can give the impression that they can succeed. This is especially true for coups from the middle or bottom. If there is any resistance at all, the chance of the coup succeeding drops dramatically, as the plotters are clearly not in control of the entire military. Even more so if there’s militarily significant resistance-having a SAM unit defending Zagreb joining the player’s side means that it can effortlessly shoot down the Fishbeds the loyalists send out, while the same unit on the enemy’s side means one has to divert (and sacrifice) one’s ground attack units.

And of course, the real meat is whether or not the offscreen ground forces can succeed or not. This was the unsatisfying part-I considered either a purely luck based “roll of the dice, the coup succeeds or fails even if the player accomplishes everything militarily) or an coup factors list that was both very complex and ultimately boiled down to more random dice rolls anyway (if you can get multiple types of aircraft over the capital, +10 to the coup chance, if the government launches fighters at all, -20 to the coup chance…)

So I shelved it as unsatisfying for now. But I may just return to it, or a similar scenario sometime…

The Anniversary of Pearl Harbor

Today, December 7, is the day that would live in infamy. The day of the Pearl Harbor attack. One of the greatest blunders in history. In exchange for the total loss of only two older battleships, the IJN solved the final piece of the puzzle for the US’s long-studied and long-gamed out war plan-how to maintain public opinion for a long war while the buildup progressed (answer-by providing such a dramatic “shot heard ’round the world”) and how to avoid a rushed politically-driven offensive that could give their opponents the 1905-esque “decisive battle” they were looking for (answer-by disabling the battleline juuuust long enough to make that impossible before the Philippines fell).

From there, it was all over. I could argue that the tide turning in the Pacific wasn’t Midway or even Guadalcanal. It was when the first Essex-class carrier entered service. And there’d be a lot more where that came from. A whole lot more.