Category Archives: Command: Modern Air/Naval Operations
The Longest Battle Experiment
Sometimes, Command scen builders like to experiment. No stranger to pushing the limits, Gunner98 tried an extremely-long, Lua-filled epic called “Northern Fury 12.6-The Longest Battle“. It was trying out the game in a new way. Not in the sense of pushing the limits of conventional difficulty per se-this was not the wargaming equivalent of the […]
When You’re Dealt An Impossible Hand
The cargo function released as part of Chains of War has given me an idea for a highly dubious air and helicopter assault scenario, one that I’ve nicknamed “Operation Superstore Garden”. This plan involves putting almost every air-qualified NATO soldier into almost every transport, and then unleashing them in a drop near the [East] German/Polish […]
Chains of War Released
The Chains of War expansion to Command has now been released. A 12-scenario campaign depicting a near-future World War III between the United States and China. (And four more bonus scens not tied to the main narrative) Comms disruption, cargo operations, aircraft damage and new weapons. Get it at Matrix and Steam.
The CentFront Challenge
The CentFront of West Germany has long been recognized as the pivotal theater of the World War III that never was. However, it’s surprisingly underused in Command. The “_____ Fury” scenarios by Gunner98 focus elsewhere, and while there are some good scens focusing there, most of the WWIII missions in the community pack take place […]
Command: Chains of War!
A new standalone expansion for Command has been announced! Chains of War is a standalone expansion much like Command: Northern Inferno, can buy it without needing to buy all of Command, but if you do already have Command it plugs into your existing installation. A 12 scenario China-US World War 3 campaign! (+4 additional scenarios […]
Seventy Years of OPFOR
The Many OPFOR Nations The asymmetric OPFOR has been haunting the training grounds of the US Army for seventy years now, beginning shortly after World War II. Having an inherently dissimilar force is effective at training an army to face an opponent that looks, moves, and fights differently. OPFORs have run the gamut from overly […]
A Classic Command Scenario-Solomon Islands Incursion
One classic Command scenario which I’ve replayed from time to time is the community pack’s Solomon Islands Incursion. In it, Papua New Guinea sends its small navy out to conduct a raid in the titular archipelago. Several things about it appealed to me. The first was its effective simulation of a low-end force. The main […]