Category Archives: Command: Modern Air/Naval Operations
What is in a (Ship) Name?
I like to use fictional ship names for Command. First, using fictional names lessens the need for the sort of direct 100% accuracy, such as putting a ship in the wrong geographical area. Second, I simply like thinking of names. For navies/ship types with established naming conventions, (people for American destroyers and frigates), finding a […]
Modeling Political Influence in Command
Political restrictions and influences have always played a part in war, and several Command scenarios have taken this into account. To what degree political difficulties should be implemented depends greatly on the context on the scenario. The tools a scenario designer can use include: geographic restrictions, point penalties, indirect political effects and the briefing. Geographic […]
Lua in Play – Using Lua to Implement Scenario Functionality
Lua provides a vast number of new possibilities for scenario creators, letting you automate tasks. Today we’re going to discuss how you can use Lua in a real scenario, using my upcoming Operation Fei Lian as an example. We’ll discuss how to integrate Lua into your scenario development workflow, and also how to implement solutions to […]
Command 1.07 Release Candidate
Command 1.07’s first release candidate has been released! Matrix thread. MAJOR NEW FEATURES =============================== * Weapon Release Authorization (WRA). See here: http://www.warfaresims.com/?p=3598 * Mission Editor 2.0 . See here: http://www.warfaresims.com/?p=3653 * Scenario Attachments (aka auto-bundling). See here: http://www.warfaresims.com/?p=3710 USER INTERFACE IMPROVEMENTS ================================ Updated functionality ———————- – Ignore plotted course when attacking: moved to doctrine – […]
Lua as a Force Multiplier
Integrated in Command version 1.06, the Lua scripting language is a new “Event Action” type in the Scenario Editor’s established Event Engine allowing for altering elements of the running scenario. Baloogan, Tomcat and ckfinite have produced an excellent documentation explaining how to use Lua in Command scenarios. What I want to share with you here is my non-advanced user experience of […]
Unintended Rapid Raptor Deployment
The Air Force has recently began training for so-called “Rapid Raptor” deployments-plans to move a small unit of their deadliest fighters to any dangerous area very quickly. While I might have heard the Rapid Raptor name, until recently it wasn’t in my mind. That is, except when I made a scenario where just that occurs. […]
The Kuril Islands War that Wasn’t-How Scenarios Stall
Late 1993. Russia’s eyes are focused on the showdown between Yeltsin and the parliament, the crisis that would end the country’s experiment with democracy almost as soon as it began. But in the Far East, a seemingly long-defeated adversary hopes to take advantage of it… Fleets of ships and aircraft rush from Hokkaido and strike […]