Category Archives: Command Lua
Regaining Lua Skill
I love using Lua in Command. I wrote a post on how to use Lua. Then I started struggling. Thanks to a variety of issues and reasons, I hadn’t done major scenario scripting in a while. So, now that I’m returning to it, it’s the same feeling one gets when doing something again that you […]
Random Lua Elements-How, When, and Why
When I saw the Lua tutorial video showing how it could be used to make random elements in Command, I was excited. My excitement diminished as I started making an overambitious scenario involving random Lua and recognized both the limitations and difficulty. But with that lesson in mind, I continued using random Lua. While still […]
Lua in Play – Using Lua to Implement Scenario Functionality
Lua provides a vast number of new possibilities for scenario creators, letting you automate tasks. Today we’re going to discuss how you can use Lua in a real scenario, using my upcoming Operation Fei Lian as an example. We’ll discuss how to integrate Lua into your scenario development workflow, and also how to implement solutions to […]
Lua as a Force Multiplier
Integrated in Command version 1.06, the Lua scripting language is a new “Event Action” type in the Scenario Editor’s established Event Engine allowing for altering elements of the running scenario. Baloogan, Tomcat and ckfinite have produced an excellent documentation explaining how to use Lua in Command scenarios. What I want to share with you here is my non-advanced user experience of […]