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Tag Archives: Scenario Design

The CentFront Challenge

The CentFront of West Germany has long been recognized as the pivotal theater of the World War III that never was. However, it’s surprisingly underused in Command. The “_____ Fury” scenarios by Gunner98 focus elsewhere, and while there are some good scens focusing there, most of the WWIII missions in the community pack take place […]

Ready… or not? On the availability of units.

Ready or not? When creating a new scenario one of the challenges is to decide not only which units should be included but also how many of them will actually be able to fight. So the question is: Ready or not? The German “Bericht zur materiellen Einsatzbereitschaft der Hauptwaffensysteme der Bundeswehr” (Report for the readiness […]

They Came From The Lua Script

So, now that I’ve gotten a reveal of one of my least favorite scenario works out of the way, I can move on to happier stuff. One of my scenarios I feel the most admiration for is They Came From The Museum. Now I can reveal the making of it. _ _ _ _ The […]

The Terrible Secret of Myanmar Defense Revealed

Happy New Year, Baloogan Campaign readers. As a New Years resolution, I vowed to post about the “making of” some of my favorite Command creations. Or, in this case, my least favorite Command creation. Now, I like bad things. I like reading bad things, like the the niche cult mess of the NFL SuperPro. I’ve […]

The Oddly Versatile Nation-Egypt

So, I’m doing some of my usual Command scenario editor fooling around, looking at orders of battle, and I see a country that somehow fits the bill for many kinds of Command scenarios without too many forced contrivances. This was confirmed by me playing the community scenario The King’s Hand, which actually features the country in question […]

The Unintentional Nightmare Scenario

One ambitious scenario set for Command is Gunner98’s Northern Fury (no relation to Northern Inferno) WWIII series. Set in the early 1990s against a continued USSR, it’s a furious (no pun intended) wave of ferocious action. While its Soviet Union is ahistorically belligerent, it’s also –vital for gameplay– powerful as well. No bear-shaped pop-up targets-here […]

The 1965 Cutoff

So, in my innumerable Command editor forays and bits of research for the waves of scenarios I never expect to actually make in full, I’ve found one year where I view the most interesting, novel alternate history scenarios as no longer being possible. 1965. It’s a pretty sudden cutoff. I think the two big reasons […]