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Tag Archives: Scenario Design

The 1965 Cutoff

So, in my innumerable Command editor forays and bits of research for the waves of scenarios I never expect to actually make in full, I’ve found one year where I view the most interesting, novel alternate history scenarios as no longer being possible. 1965. It’s a pretty sudden cutoff. I think the two big reasons […]

Exercise Scenarios

For scenarios in Command that simulate exercises, as opposed to actual battles, I like to use the following guidelines: -Opponent uses the equipment of the “actors”, not the “characters”. So instead of MiG-29s and MiG-21s, they would have aggressor F-16s and F-5s. The relative capabilities are what serve as the main indicator of what I’d […]

Random Lua Elements-How, When, and Why

When I saw the Lua tutorial video showing how it could be used to make random elements in Command, I was excited. My excitement diminished as I started making an overambitious scenario involving random Lua and recognized both the limitations and difficulty. But with that lesson in mind, I continued using random Lua. While still […]

The Range of Results in Scenarios

While making a post on the Steam forums (probably against my better judgment) defending the plausibility of Command, I pointed out that in two my scenarios I frequently achieved similar results to comparable historical battles. The two were Regaining Honor and They Came From The Museum.  They Came From The Museum Average loss when playtesting: Two […]

The Two Yemeni Air Forces

April 2, 2015, scenario. The Yemeni government faces mundane no-confidence challenges that nonetheless undermine its authority, and a coup is feared. US drone strikes, with the inevitable civilian casualties, are angering the population, and the Americans are moving ever-stronger forces into the area, assuming a total collapse is imminent. Enter the unnamed and fictional defense […]

The Scenario Adaptation Balancing Act

I’m reading an alternate history story, Zhirinovsky’s Russian Empire, a dystopian tale where the death of Boris Yeltsin during the failed 1991 coup in the USSR leads to the titular extremist becoming that country’s head, and thus leading the world into over a decade of not-so-cold war. There are some parts of it where I […]

The Power of Overlays

One of the great things patch 1.07 added to the game was the possibility to load several layers of overlays automatically and an easier way to build a package to distribute them together with your scenarios. Overlays make the game more beautiful and add a great amount of immersion to the game. Preparations To make […]