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When You’re Dealt An Impossible Hand

The cargo function released as part of Chains of War has given me an idea for a highly dubious air and helicopter assault scenario, one that I’ve nicknamed “Operation Superstore Garden”. This plan involves putting almost every air-qualified NATO soldier into almost every transport, and then unleashing them in a drop near the [East] German/Polish border to cut off WARPAC troops in the “mother of all vertical envelopments”. I talked about it in the latest Kushan Gaming stream I guest-starred in, and the conclusion was that it would make its namesake look perfectly thought out in comparison. Granted, it was inspired in part by a RAND report that theorized a weaker but intact Soviet Union and not it at the height of its strength, but still. Airborne troops against armored forces and an air defense system is not exactly an even match.

Superstore Garden itself is probably too big to actually do in a reasonable time, but the concept brought something lurking in my mind to the forefront.

How should a Command scenario designer model an inherently dubious, if not impossible operation?

Have it canonically fail (especially if in a formal campaign or multi-scenario series) and just give the player points for doing their best? Or just set extremely strict criteria for it succeeding, and if the player can meet that through skill and luck, then they can get the victory? Or be sly and make it a virtual Kobayashi Maru?

For assymetric scenarios when the player’s side is on the low end of the scale, I tend to just minimize if not leave out point losses for units destroyed but give the player gigantic point gains for any enemies taken out. It’s good enough for gameplay purposes, but I’m thinking of how I can be more sophisticated.

 

SAM Site Designations

Came across this great post by Gervasius over on Yooper’s amazing Lets Play thread.

–The Management

Mention “double-digit SAMs” to any combat aircraft driver and watch them sweat. Basically, everything from SA-10 upwards is really dangerous. Some can be evaded by flying high (SA-13, SA-14, SA-16, SA-18), flying low doesn’t work anymore.

Also, I’m using NATO designations because russian/ex-USSR designations are confusing, disgusting and fuck ’em. But we need to avoid everything with “S-300” in their name.

SA-2 Guideline (S-75 Dvina/Volkov complex using V-750 class missiles) – Radar guided old Vietnam-era SAMs, not a threat to anything we have with decent ECM. 50ish km range. Chinese HQ-2 is a copy with some improvements.
SA-3 Goa (S-125 Neva complex using V-600 missiles) – Radar guided with backup IR seeker, shorter range than SA-2, but improved everything else. Famous for shooting down F-117 in 1999. 35ish km range. Can be found on some ships and still in service in various nations.
SA-4 Ganef (2K11 Krug complex firing 9M8M1 and 9M8M2 missiles) – Radar guided with backup EO – bigger and nastier cousin of SA-2 on a more mobile tracked platform. 60ish km range.
SA-5 Gammon (S-200 Angara complex using 5V28 missiles) – radar guided – SA-4 that took a whole lot of steroids and went to crossfit, huge lumbering beast of a missile for shooting down bombers at high altitudes. For extra fun, it can shoot down some ballistic missiles and even carry a nuclear warhead. 300 km range. Can also be linked to S-300/S-400 command posts for cooperative engagement because fuck you, flying is for losers.
SA-6 Gainful (2k12 Kub system, firing Kub-M1/M2/M3 missiles) – radar guided – mobile medium-range SAM on tracked chassis, built to protect advancing soviet army units. Gave headaches to Israelis in 1973. 25ish km range.
SA-7 Grail (Strela-2) – infrared guided – shoulder-launched SAM. Easy to fly above it’s engagement ceiling (2000 meters or so). 4 km range. Used by fucking everyone everywhere.
SA-8 Gecko (9K33 Osa using 9M33 missiles) – radar guided – unlike all the previous SAMs, it carried missiles and radar on a single wheeled vehicle, 20 km range. Heavily upgraded and widely used.
SA-9 Gaskin (Strela-1) – infrared guided – bigger variant of SA-7 on a wheeled vehicle. Easy to fly above it.
SA-10 Grumble (S-300P using a whole lot of missile types) – radar guided – first really mean system, built as a successor to SA-2. Really bad news for everything flying near it. 70 km range. Navalised and used on Kirov and Moskva cruisers.
SA-11 Gadfly (Buk) – radar guided with IR backup – successor to SA-6, also has radar and missiles all on same vehicle like SA-8. Mobile and nasty. Shot down Malaysian 777 over Ukraine. 25 km range, can shoot at ballistic missiles.
SA-12 Gladiator/Giant (S-300V) – radar guided. Despite sharing a S-300 designation with SA-10, it’s a different system built by a different manufacturer. Mounted on a tracked chassis, built to replace SA-4. Will happily swat planes, helicopters, ballistic missiles and PGMs out of the sky at 75 km range.
SA-13 Gopher (9K35 Strela-10) – IR guided – successor to SA-9, a bit better in every way. 10 km range.
SA-14 Gremlin (9K34 Strela-3) – IR guided – upgraded SA-7. Like its older sibling, used everywhere.
SA-15 Gauntlet (Tor) – successor to SA-8 Gecko, built with specific purpose of shooting down PGMs and will do so. 12 km range on basic variants, 25 km upgraded.
SA-16 Gimlet (Igla) – IR guided – a bit bigger and meaner shoulder-launched SA-14. Shot down french Mirage 2000 over Bosnia in 1995 and a whole lot of russian aircraft in Chechenya. Plus some american and british jets over Iraq in 1991 and 2003 adventures.
SA-17 Grizzly (Buk-M) – radar guided with IR backup – upgraded SA-11. 30 km range, can fire on anti-radar missiles
SA-18 Grouse (Igla-M) – IR guided – upgraded SA-16.
SA-19 Grissom (2K22 Tunguska) – IR guided – mounted on a Tunguska vehicle together with a pair of 30mm cannons. Replacement for ZSU-23 Shilka. Can and will shoot down missiles and everything else at 10ish km.
SA-20 Gargoyle (S-300PMU) – radar guided. As if original SA-10 wasn’t bad enough, this is upgraded version of that. 125 km range. HQ-10 is a chinese copy.
SA-21 Growler (S-400) – radar guided – here we go. Our worst nighmare. S-300 but bigger, meaner and even more dangerous. Putting that thing down creates a no-fly zone for everything that’s not a F-22 or F-35, and even those are at risk. Can fire a variety of missiles from 40 km short-range ones to huge 40K6 bastards that can nail you from 400 km away.
SA-22 Greyhound (Pantsir-S1) – Tunguska (SA-19) but even more dangerous, can engage everything and will kill anything near it.
SA-23 Gladiator/Giant (S-300VM) – radar guided – upgraded S-300V. 200km range.
SA-24 Grinch and SA-25 – IR guided – another shoulder-launched SAM. Like everything else, upgraded versions of previous SAMs.

Hope this helps.

Chains of War Released

The Chains of War expansion to Command has now been released.

Get it at Matrix and Steam.

The Broken Staff-The (In)Effectiveness of Militia

The United States has always had a ‘militia legend’, one that has affected certain thinking for a while now. The romance of the citizen picking up his rifle and going off holds sway in er…. certain corners. So I figured that an examination is in order. The topic is a fascinating one.

The Original Militia

Don’t take it from me, take it from George Washington.

“To place any dependence upon militia, is assuredly resting upon a broken staff. Men just dragged from the tender scenes of domestic like; unaccustomed to the din of arms; totally unacquainted with every kind of military skill; which, being followed by a want of confidence in themselves; when opposed to troops regularly trained, disciplined, and appointed; superior in knowledge and superior in arms; makes them timid and ready to fly from their own shadows”.

Enough said. I trust he’d know what he was talking about. The militia legend held sway, with disastrous results (along with the normal issues of starting from nothing, one must add) in the War of 1812 and American Civil War. There’s a very good reason why, in the Root reforms, one of the top priorities was obliterating the traditional militia system in favor of what would become the modern National Guard. And those were at least state-based and had more organizing heft than the stereotypical fantasy militia.

Later Militia

Since I’d intended this to be about policy in peacetime, including wartime desperation formations seems a little off. Nonetheless, they cannot be excluded. I’m not mentioning the Soviet milita in the early part of the Eastern Front. They were lavishly equipped for desperation formations, their arsenals boasting artillery and sometimes even tanks. What is more interesting and relevant is the far less successful German Volkssturm.

The Volkssturm’s origin can be traced not only to the delusional desperation of the late war, but also to Martin Bormann’s desire to have his own army (A desire that manifested itself frequently in the squabbling leadership, and led to everything from the SS to the Luftwaffe Field Divisions).

Former Volkssturm commander Hans Kissel gives a highly mixed account of their performance. Kissel and later scholar David Yelton are in general agreement-the Volkssturm were largely worthless in the western front, but fought more feroiciously and achieved several local successes in the East. The reasons range from more personal motivation to fight the Soviets to -crucially- better integration with the rest of the Wehrmacht.

For a more modern milita, raised and equipped in peacetime, the 1993 Light OPFOR documents describe what could be considered a ‘template’.

Districts, depending on their population/population centers, may or may not be able to constitute a brigade-sized militia force; many districts will have, at most, a battalion. These forces may or may not act as an integrated force. Regardless of militia size, every village, farm cooperative, or factory has a militia formation, manned in wartime by the workers and peasants, over-age reservists, medically-retired soldiers, women, and young men not yet old enough for military service. The militia conducts point defense of its own villages and towns, air ambushes, and performs reconnaissance and small raids in support of the overall national resistance to invaders.

Other described uses for the theoretical OPFOR militia in conventional warfare include:

  • General rear-area security, especially as gap-fillers for forces deployed elsewhere.
  • “Logistical Support” (aka grunt work)
  • Partisan operations against invading forces that have bypassed them crucially.

However, the main use is as point defense in tight terrain (especially urban areas). Very little is expected of them, especially tactically. Even for unconventional war, bypassed/stay behind soldiers with full training are preferred. Furthermore, they are integrated into the national command structure and with existing operations, and the best performance comes with the best coordination.

The Legend

Now, I have read far too many bad novels. So I’ve seen this too many times. I know the drill.

  • Conflating lightly equipped infantry with light infantry. The latter requires extra-specialized training, is useful only in certain areas, and tends to take unsustainable casualties in the process. The Korean War, likely the most successful large-scale use of light infantry, still shows their weaknesses as well as strengths.
  • Conflating irregulars creating an unfavorable strategic/political situation (which has happened in everything from the American Revolution to Vietnam) with them being able to constantly win tactically. This does happen, but the conventional opponent holds all the cards and wins more often than not. It’s ironic that two major works that ultimately avert this are on opposite ideological and realism poles, but still share the same hard truth-the right-wing original Red Dawn has its ludicrous invasion and irregulars far more successful than they have any right to be. The hard-left Battle of Algiers is a reenactment of a real and then-recent conflict. But both have their individual heroes eliminated when the enemy brings out the big guns.
  • The grim reality of a guerilla war where extreme personal sacrifice is required and the fighters realize they are at the bottom of the combat food chain is replaced with the image of the RIFLEMEN with their marksmanship and inexplicable fieldcraft move them to victory against (insert strawman here). And I’m not even getting into the weak link-the handwaving of the command and coordination. The bottom-up FREE MEN banding together cliche stands as the antithesis of the top-down auxiliary.

Now, to be fair, there is a work that illustrates what happens when large, uncoordinated groups with nothing in common save a vague general goal rise up. That piece of fiction is-Monty Python’s Life Of Brian. The wave of scattered, disorganized ‘fronts’ were an inspiration of the classic mockery, and while the specific zeitgeists may have changed, the same problems have not.

The Kirov-class Battlecrusiers Part 1

Nebakenezzer posted a few great posts on the AIRPOWER thread on SA recently, I’ve asked his permission to publish them here! Please check out his blog at https://horseformer.blogspot.ca/!

Infodump on Kirov-class Battlecrusiers

Note: this infodump is quick and dirty. I have two sources for this infodump: a Osprey book on Soviet Battlecrusiers, and this extensive series of posts on the Kirovs auto-translated from Hungarian by Google Chrome.  If the dog of truth is indeed menaced with the opportunity of being fucked, just holler at me.

The start of nuclear powered battlecruisers for the Soviets starts in a very familiar place for the thread: the other side had ’em, therefore we need to close that gap!

The USS Enterprise, the missile cruiser USS Long Beach, and the cruiser USS Bainbridge were United States Navy experiments in nuclear powered warships. The Soviets looked at these ships and decided it was high time a nuclear powered warship of the people was built. While the Soviet Navy had been sketching designs for nuclear powered warships since the early 1950s, only one surface ship, the civilian icebreaker Lenin had been actually built. That the warship was to be a cruiser was perhaps inevitable. The Soviets were just starting to get interested in carrier aviation, but they had been experimenting with the construction of cruisers since the end of World War 2.

Stalin himself got things started. After the end of the Great Patriotic war, Stalin envisioned the Soviet surface fleet as interceptors of amphibious invasions from the British and the Americans. To that end, Stalin ordered the construction of cruisers and battlecruisers – somewhat old fashioned cruisers and battlecruisers. Both were designed along the armor and big guns approach that had been popular before World War 2. (And the HMS Vanguard, I guess.) The idea was that they could be defended by land based aircraft while defending the motherland. While I get the impression this was seen as a throwback by the Soviet Navy, Stalin had not-so-figuratively murdered half the generals and commanders of the Red Army before World War 2, so nobody was about to argue. The Sverdlov class cruiser was the result.

Initial plans were to build 40 (!) of these cruisers to support a number of Stalingrad class battlecruisers. The plan didn’t last long, though: the whole concept was scrapped, seemingly the moment the Soviet Navy confirmed Stalin was in fact dead in 1953. The Soviets ended completing 14 Sverdlov class cruisers, with most being scrapped in the 1980s. One survives as a museum ship, the Mikhail Kutuzov.

The next era was Admiral Kuznetsov’s. Just reading his wikipedia article, it sounds like Kuznetsov deserved better than to be named after the thread’s favorite joke military asset. Admiral Kuznetsov started World War 2 head of the Soviet Navy, and kept his post throughout World War 2 and beyond. Now, with Stalin dead and the struggle for power distracting the highest levels of Soviet Government, Adm. Kuznetsov began a program of refitting Sverdlov class cruisers and the lone completed Stalingrad-class hull to launch long range missiles at land targets. A lot of money was spent at this point making missiles that could be adapted onto ships. This plan didn’t land long either: 1955 saw Kuznetsov retired, having backed the wrong side in the struggle that saw Nikita Khrushchev made Party Secretary. It was Marshall Zhukov who cashiered Kuznetsov, officially for the loss of the battleship Novorossiysk. Actually, this is a weird story: the Novorossiysk was formerly Giulio Cesare, an Italian battleship commissioned just in time for the First World War. At the end of World War 2, Cesare was given to the USSR as war reparations. The Soviets used the renamed Novorossiysk as a training ship in the Black Sea. All was well until one night in October 1955, when Novorossiysk was at anchor just off of Sevastopol. There she tripped a German naval mine left over from World War 2. The mine was a bottom dwelling type that was attracted to anchors, and contained over a metric ton of explosives- when it detonated it all but ripped the bow off the Novorossiysk, and she sank, killing 508 Soviet sailors. A post disaster sweep of the harbor found many more “leftover” mines of this type. Despite this, there’s a rumor that the explosion was the act of literally some disgruntled Italian frogmen, alumni of the famous X MAS Italian Naval Special Forces…this could just be natural Soviet paranoia/ass-covering by blaming the west at work, though.

Where was I? Right, Soviet Cruisers. Khrushchev would cancel the Sverdlov class program, and was not long in shutting down Kuznetsov’s plans. Khrushchev decided that the only force with long range nuclear missiles would be the newly formed strategic rocket forces. Khrushchev also decided that the Soviet Navy would focus on submarines and interdiction of NATO resupply in the event of war.

Soviet Naval Engineers had been messing about with the missiles and equipment left over from Kuznetsov’s plans, and decided a cruiser with big, ship killing missiles would be an excellent idea. This set the mold for Soviet Cruiser classes. At the same time, the Soviets became increasingly concerned about American Ballistic Missile Submarines. Anti-Submarine cruisers were deemed to be an excellent idea. Grozny class missile cruisers, originally envisioned as carrier-killing missile spammers, were given *missiles that launched anti-submarine torpedoes* and thus became potent antisubmarine ships, as well.

I’m not sure how you’d rate the aesthetics of Soviet cruisers:

Kynda and Kresta I class. Note the front and rear missile turrets actually rotate.

Kresta II class. The big square lego-brick-like missile tubes are where the “Metel” anti-sub missiles are kept that-drop-torpedoes or nuclear depth charges.

Kara class.

Some soviet Cruisers look alright; some look like deep-sea creatures that attract prey via lures.

Project 1144

So: 1968. When the imperative came down for nuclear powered cruisers, the Soviets had two existing templates for cruisers: anti-ship missile cruisers, and anti-submarine cruisers. The design studies for nuclear cruisers saw possibly building both in a nuclear flavor. This was complected by Soviet navy doctrine, which when it came to surface ships tended to get muddled, as politics and technology changes in their adversary the US Navy would cause re-thinks. In essence, the mission that was settled on once Khrushchev had his say remained, and the sunk costs in cruisers dictated their deployment. In addition to the anti-submarine mission, Soviet cruisers could spam missiles at enemy ships, and failing that, show the flag and project force where the Soviets needed. In 1973 during the Yom Kippur War for example, the Kynda class cruiser Grozny shadowed the US Navy carrier Independence in order to ensure non-interference from American Naval units in that war.

An early design study; it looks really modern even today, to me.

The Soviet nuclear cruisers found their designs combined when the design started to favor a large size. The Soviets wanted to have the missile tubes for the primary armament sunk into the deck rather than sitting in static tubes atop of it, in order to lower the ship’s center of gravity. In order to get a sufficiently impressive number of the new SS-N-20 “Shipwreck” anti-ship missiles onto the hypothetical cruiser, it was going to require a lot of deck space. In order to defend the cruiser against aircraft and submarines required a lot more deck space, and so the result was a pretty big warship. The resulting vessel was a heavy cruiser/ battlecruiser, one that leveraged the Soviet’s advantage in missiles and active defense technology. Such a ship could not only barrage-fire the USSR’s latest, nastiest anti-ship missiles at American carriers, it could also defend itself and nearby naval units from air and missile attack. This was also a design that could project force across the world like a American carrier group, but could be deployed in short order, without having to compete with the United States in carrier construction.

There was a further reason for the project as well – to serve as a mobile command center. The Soviet surface fleet was somewhat unusual in that it didn’t especially value the man on the spot – orders and movements were coordinated from Navy HQ. In 1970, a training exercise showed that this didn’t work very well in practice. So the Soviet Navy became interested in command ships – not so much changing the command hierarchy as moving decision makers closer to the action where they could be more effective.

Nuclear power gave the Kirovs effectively unlimited range, obviously, but the Admiral in charge of the Soviet surface fleet, Admiral Gorshkov insisted that the Kirovs had a conventional steam generation plant as well. He seems to have been concerned with what would happen if the reactor failed: “What a shame it would be if the ship would remain standing in the open water because reaktorhiba!”. Given later events, this concern seems justified. The split power plants means that a Kirov class battlecruiser can make 20 knots under nuclear power alone, or can break 30 knots using both powerplants. Just what type of reactor or reactors are used on the Kirov class remains something of a mystery, and may be different depending on the ship. As my Hungarian source notes: (It should be noted before heading to the resources available are often even more is different from that 2 or 4 reactor is in the ships, so the range or approximately will be given a variety of data from up to. Applies This is a way forward, eg. weapons and radars in distance, etc.).

Scale drawings of various battleships, with a Kirov battlecruiser in the top left:

The lead ship, Kirov, would take seven years to make in the Baltic shipyards of Leningrad – building a warship nearly the size of a Iowa class battleship obviously was something of a learning experience, especially as this warship relied on many sets of complex subsystems to attack and defend itself with. Kirov was laid down in ’74, launched in ’77, and commissioned in 1980. The next ship, Fruzne, was laid down in 1978, and commissioned in 1984. Fruzne also was redesigned with lessons learned from Kirov‘s construction, and features a few modifications. The later two ships in the class, Kalinin and Yuri Andropov were further evolutions of the design. Kalinin was laid down in 1983 and commissioned in 1988. Yuri Andropov‘s history is a bit more convoluted. Laid down in 1986 and launched in 1989, it only was commissioned in 1998.

A fifth Kirov class, the Dzerzhinskiy, was laid down in 1989. It seems the worsening economic situation of the Soviet Union cancelled construction, and she was broken up in 1990. A sixth in class might have also been laid down, but was also cancelled. The hull of the Kirov class also served for the Ural, a very odd and expensive ship that was built to do…a bunch of things. Laid down in 1981 but only commissioned in 1989, it was apparently sailed to the Pacific where it couldn’t dock as there were no piers big enough for it. It then remained at anchor and was put into storage after the fall of the Soviet Union.

Obviously, the decline and fall of the USSR plays a big role in the Kirov class’s deployments and service life. By 1980, the USSR was dependent on grain imports from the United States, and the economic diseases of the Soviet Empire had reached metastasis. This change you can see with the name change the Kirovs received post USSR collapse:

Kirov → Admiral Ushakov
Fruzne → Admiral Lazarev
Kalinin → Admiral Nakhimov
Andropov → Pyotr Velikiy (Peter the Great)

The CentFront Challenge

The CentFront of West Germany has long been recognized as the pivotal theater of the World War III that never was. However, it’s surprisingly underused in Command. The “_____ Fury” scenarios by Gunner98 focus elsewhere, and while there are some good scens focusing there, most of the WWIII missions in the community pack take place in the outlying theaters. In large part, this is because the land-dominant component of the Central Front means that the “Naval” part of “Command: Modern Air/Naval Operations” can’t be used. But I think there’s two other main reasons, at least for my personal hesitance.

cent-fron2241t

Too Much Too Small

This is not specifically a problem with the Central Front by itself. But having the world’s premier concentration of firepower takes the inherent issues with lots of units and missiles in a very confined space and amplifies it. It feels tight to me, with even the best mission setup being inherently limited. The outcomes feel too luck-based. Compare this with the wide open Arctic Ocean or even Mediterranean, and the difference is immediately apparent.

It just feels a little confining to me.

This leads directly to the next part.

Scenario Creep Lurks

Yes, the dreaded “scenario creep” hits me extra hard here. For it to be truly representative, you need all the high level assets pointed at the Inter-German Border, and with those you’re back to the above mentioned clown car of SAMs and fighter squadrons. Out of fairness, this can happen anywhere. This has also been averted in an excellent CentFront scen, The Fighter Bomber Aviation Regiment, which captured the feel of a bigger war while keeping only a small unit (hint-look at the title) playable. But in my own experiments I’ve found it extra-hard to avoid scenario creep.

In addition to these big two, there are a number of reasons I’m not the most keen on the CentFront, which range from familiar platforms (most of them are, after all, set in the classic 198X WWIII) to the difficulty in scoring such a scen (see the luck complaint earlier).

My own dream Central European scenario? Either a slightly unorthodox setting like a sometimes discussed-push through Austria or a somewhat implausible but still handy scen where everything is shattered and it’s been reduced to Pattons, T-54s, and even the occasional WWII tank from Category C and D divisions facing off. It lets me use the oddball units I enjoy rather than the common Abrams vs T-72/80 slugfest.

Command: Chains of War!

A new standalone expansion for Command has been announced!

Chains of War is a standalone expansion much like Command: Northern Inferno, can buy it without needing to buy all of Command, but if you do already have Command it plugs into your existing installation.

A 12 scenario China-US World War 3 campaign! (+4 additional scenarios too)

  • NEW! Communications disruption by network/cyber attack or any other arbitrary factor: Isolated units realistically limit their tactical awareness to only what they themselves can detect and engage, and are completely on their parent side of control. Say goodbye to Borg-view of the battlefield!
  • NEW! Cargo, landing and airdrop operations. Load mobile forces on ships, aircraft and even submarines, and unload them on any suitable point on the battlefield. Platforms are realistically limited by volume, weight and crew on what they can transport.
  • NEW! Comprehensive damage model for aircraft. Aircraft may be shot down outright or receive damage that will still allow them to limp back home. Different aircraft can absorb different punishment on their fuselage, cockpit and engines. Depending on the amount of damage received a plane may be “mission killed” if its repairs take so long that it misses the fight.
  • NEW! Advanced weapons for the new age of war. Tactical EMP weapons, railguns, high-energy lasers and more!