Category Archives: Command: Modern Air/Naval Operations
Ready… or not? On the availability of units.
Ready or not? When creating a new scenario one of the challenges is to decide not only which units should be included but also how many of them will actually be able to fight. So the question is: Ready or not? The German “Bericht zur materiellen Einsatzbereitschaft der Hauptwaffensysteme der Bundeswehr” (Report for the readiness […]
They Came From The Lua Script
So, now that I’ve gotten a reveal of one of my least favorite scenario works out of the way, I can move on to happier stuff. One of my scenarios I feel the most admiration for is They Came From The Museum. Now I can reveal the making of it. _ _ _ _ The […]
The Terrible Secret of Myanmar Defense Revealed
Happy New Year, Baloogan Campaign readers. As a New Years resolution, I vowed to post about the “making of” some of my favorite Command creations. Or, in this case, my least favorite Command creation. Now, I like bad things. I like reading bad things, like the the niche cult mess of the NFL SuperPro. I’ve […]
Regaining Lua Skill
I love using Lua in Command. I wrote a post on how to use Lua. Then I started struggling. Thanks to a variety of issues and reasons, I hadn’t done major scenario scripting in a while. So, now that I’m returning to it, it’s the same feeling one gets when doing something again that you […]
The Oddly Versatile Nation-Egypt
So, I’m doing some of my usual Command scenario editor fooling around, looking at orders of battle, and I see a country that somehow fits the bill for many kinds of Command scenarios without too many forced contrivances. This was confirmed by me playing the community scenario The King’s Hand, which actually features the country in question […]
The Unintentional Nightmare Scenario
One ambitious scenario set for Command is Gunner98’s Northern Fury (no relation to Northern Inferno) WWIII series. Set in the early 1990s against a continued USSR, it’s a furious (no pun intended) wave of ferocious action. While its Soviet Union is ahistorically belligerent, it’s also –vital for gameplay– powerful as well. No bear-shaped pop-up targets-here […]
Command Fiction Announcement
At my personal blog, I’ve started a new project. Every Wednesday, I aim to post a fictional vignette based on the aftermath of a Command scenario. So far they’ve been based on my own scenarios, although that may change. They may be viewed here. The two posted so far have been (with base scenario): –Democratic […]