Category Archives: Command: Modern Air/Naval Operations
Armée de l’Air 101
Trying to figure out French Air Force units’ name meaning can result in a serious headache so here’s a quick guide that will hopefully alleviate the pain. Let’s start with an example: “EC 03.004 Limousin“. EC: is the “role” acronym. More on that later. 03.004: here are the “Escadron” (squadron) designation followed by its original “Escadre” (Wing) one, so this squadron […]
The Strange Attraction of Sub Scenarios
Why do I like sub scenarios? I’m not very good with subs in Command, so playing with anything less than an advanced sub compared to its target isn’t the most fun. ASW (Anti Submarine Warfare) – mockingly but accurately referred to as “Awfully Slow Warfare” – also holds generally as much appeal to me as […]
Possibilities of Sortie Generation Rate Modelling
The ability to change sortie rates from “Surge” (faster) to “Sustained” in 1.06 of Command has been very beneficial. For the player wanting to be a munchkin/enthusiast, flipping “quick-turn-around” to on and enjoying a rapid back-and-forth between base and target can be enjoyable, as the aircraft strikes three times in three hours. For the player […]
Thoughts on Command Scenario Design
Of all the excellent features in Command: Modern Air/Naval Operations, the scenario editor stands out. Both comprehensive and easy to use, it allows a vast amount of scenario creation and experimentation. In fact, it’s so fluid that many of my “scenario plans” have turned into nothing but me fooling around in the editor, seeing how […]
Changjing Strike, 2016
Thanks for watching!
The Historical Gamer
My friend TheHistoricalGamer has a video on Command! Give it a watch and if you like historical wargames please subscribe to his youtube channel. He plays Iron Hand, a scenario focusing on a hypothetical Russian SEAD attack on Azerbaijan.
Wargame of the Year Stream
Thanks so much for watching! Episode 2.1: The Caliphate of West Africa