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Category Archives: Command Scenario

Platforms That Never Were: F-19

The F-19 is one of the most unusual hypothetical platforms in Command. Other such units are based off clear design specifications, while the F-19 is based off a mix of a misconception, a model, and a fiction book. The F-19 designation has been controversial from the start, as it was skipped over, from the F/A-18, […]

Exercise Scenarios-A Follow Up

I’ve posted a sort of follow-up to my recent post on exercise scenarios over at my own blog. There, I talk about how to make the same “actor” unit play different “characters” by equipping it with different loadouts. Coiler’s Creative Corner: One Fighter, Two Adversaries

Exercise Scenarios

For scenarios in Command that simulate exercises, as opposed to actual battles, I like to use the following guidelines: -Opponent uses the equipment of the “actors”, not the “characters”. So instead of MiG-29s and MiG-21s, they would have aggressor F-16s and F-5s. The relative capabilities are what serve as the main indicator of what I’d […]

Northern Inferno Command DLC! Out on October 22.

The year is 1975, the Cold War is omnipresent and beneath the veneer of détente the tension between the two superpowers irreversibly escalate towards the ultimate confrontation.  As an at-sea “accident” results in the sinking of a Royal Navy frigate and the Warsaw Pact is mobilizing, events rapidly spiral out of control. The world is […]

Desert Shield Simulations Part 1

What if Saddam Hussein had attacked south into Saudi Arabia during the early phases of Desert Shield, as commentators on the Gulf War unanimously say was the only opportunity to do more serious damage? Command is not the right choice to model ground combat to the necessary degree that would show the truly most important […]

Geography and Scenario Locations

There’s nothing in the editor constraining the geographical deployment of units in Command. If I want to put ten airfields full of B-52s in Bulgaria, I can do that. But even if there aren’t hard-coded restrictions on units in Command, there’s a lot of factors that push scenarios to specific areas. The two biggest factors […]

The Range of Results in Scenarios

While making a post on the Steam forums (probably against my better judgment) defending the plausibility of Command, I pointed out that in two my scenarios I frequently achieved similar results to comparable historical battles. The two were Regaining Honor and They Came From The Museum.  They Came From The Museum Average loss when playtesting: Two […]