Category Archives: Article
Today is the anniversary of the Normandy landings. Probably the most famous Western Allied campaign of World War II. This picture illustrates the scale and effort of it, all the ships needed, and all the trucks needed.
Commonwealth Collision, the second Command Live scenario I authored, is out. It’s available on Matrix and Steam.
So I’ve been doing a lot of reading and figured I’d recommend a few of my favorite military ebooks. While I can be a relentlessly critical person (that on my personal blog, the posts tagged “Bad Fiction” vastly outnumber those marked “Good Fiction” speaks for itself), even I have some works I’ve liked enough to […]
Knowing fighter squadron sizes is useful for new scenario builders. Though not perfect in every single case, a good rule of thumb for a fighter squadron deployed at an air base in Command is 10-24 aircraft. The low-end is for an underequipped or battered unit, the high-end is for a USAF squadron at full paper […]
I, Coiler, have a new ebook out. It’s called the Volunteer Force Threat Brief, and it’s on Kindle here. I’ll be honest. This may be one of the first literary tributes to an OPFOR manual out there. Those were, no joke, one of the primary inspirations for this. I’ve had this army called the Volunteer […]
Most of the time, picking the location for Command scenario is not very difficult for me. But not all. I was making a scenario where the player takes control of a group of coup plotters controlling a limited force. The scenario itself stalled out for a variety of reasons , but the story of its […]
One of the most inventive uses of Command to tell an unconventional story is Yooper’s “Hired Goons” interactive Let’s Play. Inspired by the old game Strike Commander , it involves thread participants voting on everything from procurement (which as of this post is the main topic of the thread as the team replenishes its losses) […]