Category Archives: Article
So, I’ve started a new personal review blog, called “Fuldapocalypse Fiction“. The aim of it is to review World War III and other “big-perspective” military stories in a more structured and less off-the-cuff way than I’ve done previously. I’m excited about it. My first review there is of an early 1980s tank novel, Bob Forrest-Webb’s […]
Nothing exists in a cultural vacuum, and there were many things that led me to the path where I got Command and never looked back. But I think that three games in particular served as various stepping stones. Advance Wars: The Opening Act When I was but a child, I grabbed the games in the […]
My newest ebook, Paint The Force Red, is now out on Kindle. It’s a brief guide to making fictional nations and their armed forces, something I’ve long been interested in (as any look at the OPFOR-tagged posts on this blog can indicate). My aim with Paint The Force Red was to illustrate the basics someone […]
Today is the anniversary of the Normandy landings. Probably the most famous Western Allied campaign of World War II. This picture illustrates the scale and effort of it, all the ships needed, and all the trucks needed.
Commonwealth Collision, the second Command Live scenario I authored, is out. It’s available on Matrix and Steam.
So I’ve been doing a lot of reading and figured I’d recommend a few of my favorite military ebooks. While I can be a relentlessly critical person (that on my personal blog, the posts tagged “Bad Fiction” vastly outnumber those marked “Good Fiction” speaks for itself), even I have some works I’ve liked enough to […]
Knowing fighter squadron sizes is useful for new scenario builders. Though not perfect in every single case, a good rule of thumb for a fighter squadron deployed at an air base in Command is 10-24 aircraft. The low-end is for an underequipped or battered unit, the high-end is for a USAF squadron at full paper […]