Category Archives: Article
I want to start by( slightly belatedly) mentioning Command’s “fifth birthday”. It’s amazing both how far it’s come and how good it was even back then. As I’ve mentioned before, what made me fall in love with Command was its ability to simulate the most obscure and unlikely conflicts. Simulating the American or Russian Air […]
I’ve made two updates to my collection of un/declassified “OPFOR” manuals in the past. For this third volume, it’s (vastly) more substantial to the point where I’ve had to break the collection into three folders for size and organization reasons. I figured that, after all my searching, I couldn’t not share them. So here they […]
So, I’ve started a new personal review blog, called “Fuldapocalypse Fiction“. The aim of it is to review World War III and other “big-perspective” military stories in a more structured and less off-the-cuff way than I’ve done previously. I’m excited about it. My first review there is of an early 1980s tank novel, Bob Forrest-Webb’s […]
Nothing exists in a cultural vacuum, and there were many things that led me to the path where I got Command and never looked back. But I think that three games in particular served as various stepping stones. Advance Wars: The Opening Act When I was but a child, I grabbed the games in the […]
My newest ebook, Paint The Force Red, is now out on Kindle. It’s a brief guide to making fictional nations and their armed forces, something I’ve long been interested in (as any look at the OPFOR-tagged posts on this blog can indicate). My aim with Paint The Force Red was to illustrate the basics someone […]
Today is the anniversary of the Normandy landings. Probably the most famous Western Allied campaign of World War II. This picture illustrates the scale and effort of it, all the ships needed, and all the trucks needed.
Commonwealth Collision, the second Command Live scenario I authored, is out. It’s available on Matrix and Steam.