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Category Archives: Analysis

Random Lua Elements-How, When, and Why

When I saw the Lua tutorial video showing how it could be used to make random elements in Command, I was excited. My excitement diminished as I started making an overambitious scenario involving random Lua and recognized both the limitations and difficulty. But with that lesson in mind, I continued using random Lua. While still […]

Geography and Scenario Locations

There’s nothing in the editor constraining the geographical deployment of units in Command. If I want to put ten airfields full of B-52s in Bulgaria, I can do that. But even if there aren’t hard-coded restrictions on units in Command, there’s a lot of factors that push scenarios to specific areas. The two biggest factors […]

The Range of Results in Scenarios

While making a post on the Steam forums (probably against my better judgment) defending the plausibility of Command, I pointed out that in two my scenarios I frequently achieved similar results to comparable historical battles. The two were Regaining Honor and They Came From The Museum.  They Came From The Museum Average loss when playtesting: Two […]

Platforms That Never Were: F-20

The F-20 started off as an upgraded version of the F-5, a low-end fighter that had enjoyed great quantities of export success. The F-5 saw only limited use (largely as an “aggressor” trainer) in US service, but was used extensively by the South Vietnamese and Iranian air forces. The F-20 grew more advanced, to the […]

The Scenario Adaptation Balancing Act

I’m reading an alternate history story, Zhirinovsky’s Russian Empire, a dystopian tale where the death of Boris Yeltsin during the failed 1991 coup in the USSR leads to the titular extremist becoming that country’s head, and thus leading the world into over a decade of not-so-cold war. There are some parts of it where I […]

Why the F-35?

The F-35 is one of those projects that people love to hate, and it’s very easy to do so. It’s incredibly expensive (the entire program, out to about 2050, will end up costing nearly $1 trillion), the aircraft itself has had teething issues, and questions have been raised about more or less every aspect of […]

Guidelines and Suggestions on Side Proficiency

I eagerly took advantage of the side proficiency setting options in Command as soon as they became available, using them in many of my scenarios. When 1.06 was released with the option of setting proficiency for individual units, I became even more interested. Many have undoubtedly asked “what determines the ideal setting for a side”? […]