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Tag Archives: Command

Exercise Scenarios

For scenarios in Command that simulate exercises, as opposed to actual battles, I like to use the following guidelines: -Opponent uses the equipment of the “actors”, not the “characters”. So instead of MiG-29s and MiG-21s, they would have aggressor F-16s and F-5s. The relative capabilities are what serve as the main indicator of what I’d […]

Geography and Scenario Locations

There’s nothing in the editor constraining the geographical deployment of units in Command. If I want to put ten airfields full of B-52s in Bulgaria, I can do that. But even if there aren’t hard-coded restrictions on units in Command, there’s a lot of factors that push scenarios to specific areas. The two biggest factors […]

The Two Yemeni Air Forces

April 2, 2015, scenario. The Yemeni government faces mundane no-confidence challenges that nonetheless undermine its authority, and a coup is feared. US drone strikes, with the inevitable civilian casualties, are angering the population, and the Americans are moving ever-stronger forces into the area, assuming a total collapse is imminent. Enter the unnamed and fictional defense […]

The Scenario Adaptation Balancing Act

I’m reading an alternate history story, Zhirinovsky’s Russian Empire, a dystopian tale where the death of Boris Yeltsin during the failed 1991 coup in the USSR leads to the titular extremist becoming that country’s head, and thus leading the world into over a decade of not-so-cold war. There are some parts of it where I […]

Guidelines and Suggestions on Side Proficiency

I eagerly took advantage of the side proficiency setting options in Command as soon as they became available, using them in many of my scenarios. When 1.06 was released with the option of setting proficiency for individual units, I became even more interested. Many have undoubtedly asked “what determines the ideal setting for a side”? […]

The Power of Overlays

One of the great things patch 1.07 added to the game was the possibility to load several layers of overlays automatically and an easier way to build a package to distribute them together with your scenarios. Overlays make the game more beautiful and add a great amount of immersion to the game. Preparations To make […]

Modeling Political Influence in Command

Political restrictions and influences have always played a part in war, and several Command scenarios have taken this into account. To what degree political difficulties should be implemented depends greatly on the context on the scenario. The tools a scenario designer can use include: geographic restrictions, point penalties, indirect political effects and the briefing. Geographic […]