Tag Archives: Command
Ready… or not? On the availability of units.
Ready or not? When creating a new scenario one of the challenges is to decide not only which units should be included but also how many of them will actually be able to fight. So the question is: Ready or not? The German “Bericht zur materiellen Einsatzbereitschaft der Hauptwaffensysteme der Bundeswehr” (Report for the readiness […]
The Terrible Secret of Myanmar Defense Revealed
Happy New Year, Baloogan Campaign readers. As a New Years resolution, I vowed to post about the “making of” some of my favorite Command creations. Or, in this case, my least favorite Command creation. Now, I like bad things. I like reading bad things, like the the niche cult mess of the NFL SuperPro. I’ve […]
The Oddly Versatile Nation-Egypt
So, I’m doing some of my usual Command scenario editor fooling around, looking at orders of battle, and I see a country that somehow fits the bill for many kinds of Command scenarios without too many forced contrivances. This was confirmed by me playing the community scenario The King’s Hand, which actually features the country in question […]
Command Fiction Announcement
At my personal blog, I’ve started a new project. Every Wednesday, I aim to post a fictional vignette based on the aftermath of a Command scenario. So far they’ve been based on my own scenarios, although that may change. They may be viewed here. The two posted so far have been (with base scenario): –Democratic […]
Platforms That Never Were: A-6F
The A-6F Intruder II was a proposed upgrade of the long-serving attack aircraft that would have added more advanced engines, a more capable radar, and air to air missile capability. Although initially approved, it was cancelled in favor of the ill-fated A-12 Avenger, which in turn collapsed. Previous posts in the “platforms that never were” […]
Command-related Posts on Coiler’s Creative Corner
Since I started Coiler’s Creative Corner, I’ve made a lot of posts on there. Since many of the Command-related posts have been pushed aside by the non-Command ones, I thought I’d give links to some of the ones on that topic, so people interested in wargaming don’t have to dig through posts on book reviews […]
Exercise Scenarios-A Follow Up
I’ve posted a sort of follow-up to my recent post on exercise scenarios over at my own blog. There, I talk about how to make the same “actor” unit play different “characters” by equipping it with different loadouts. Coiler’s Creative Corner: One Fighter, Two Adversaries