Tag Archives: Command
The Silent Service DLC for Command, full of submarine-centric scenarios, has now been released. It’s available on Matrix and Steam.
Happy New Year to all. Here’s something I made in the Command scenario editor to mark the occasion.
Most of the time, picking the location for Command scenario is not very difficult for me. But not all. I was making a scenario where the player takes control of a group of coup plotters controlling a limited force. The scenario itself stalled out for a variety of reasons , but the story of its […]
Black Gold Blitz, the Command LIVE scenario I authored, is now released. It’s available on Matrix and Steam. When I first got Command, being led to it by Baloogan’s videos, or even when I first started writing at Baloogan Campaign, I would never have thought that I’d end up making an official DLC scenario. But […]
One of the most inventive uses of Command to tell an unconventional story is Yooper’s “Hired Goons” interactive Let’s Play. Inspired by the old game Strike Commander , it involves thread participants voting on everything from procurement (which as of this post is the main topic of the thread as the team replenishes its losses) […]
I’ve looked at my community-submitted scenarios and took a look at who the sides opposing the player were. They were pretty-diverse. Albania Airstrike (Albania) Yellow Sea Patrol (China) The Migrant War (Oman) Chilean Chevauchee (Peru) Ancient Armies, Modern Weapons (Ptolemaic Kingdom) Great Asian War: Southwestern Front (Vietnam/Cambodia) Regaining Honor (US) A Day At Red Flag […]
Sometimes, Command scen builders like to experiment. No stranger to pushing the limits, Gunner98 tried an extremely-long, Lua-filled epic called “Northern Fury 12.6-The Longest Battle“. It was trying out the game in a new way. Not in the sense of pushing the limits of conventional difficulty per se-this was not the wargaming equivalent of the […]