Tag Archives: Command
The Heavy OPFOR Organizational presents a self-proclaimed “composite” example of an infantry division, in contrast to its explicitly Soviet/Russian styled motor rifle and tank formations. Fittingly, this serves as an example of the “classic” triangular division found by many countries since World War II. After World War II, with armor becoming more common, the classical […]
Command: Modern Operations, the sequel to Command: Modern Air/Naval Operations, is now out.
At the beginning of this month, Command Modern Operations was announced. Now a full developer interview is available.
After much work, Kushan’s Command reenactment of the famous Operation El Dorado Canyon is finally released to the public for open testing. It can be accessed on the Matrix forums here.
The Steam Summer Sale is on, and Command is on sale there.
Northern Fury: H-Hour, a book based on the Command scenario set, has now been released. The book describes the leadup to and beginning of a Third World War in the 1990s between NATO and a surviving USSR.
Most of the time in decisive naval battles, both in real life and Command, the winner wins in a lopsided manner, with very few losses. The frequently deterministic nature of it means that once force is concentrated, the result is very clear. However, playing the still-excellent First Contact standalone scenarios included with Command, and remembering […]