Tag Archives: Command
From page 313/chapter 10-19 in the Heavy OPFOR Operational Art handbook, a look at a strike package in a concise, illustrated way. This sample package features 20 MiG-27s supported by ten MiG-23s, six MiG-29s, and eight Yak-28PPs. The latter have a particularly unenviable job, specialist aircraft like themselves are always in low supply and very […]
My newest Command LIVE scenario, Kuril Sunrise, is out. It can be bought on Matrix or Steam.
I want to start by( slightly belatedly) mentioning Command’s “fifth birthday”. It’s amazing both how far it’s come and how good it was even back then. As I’ve mentioned before, what made me fall in love with Command was its ability to simulate the most obscure and unlikely conflicts. Simulating the American or Russian Air […]
Nothing exists in a cultural vacuum, and there were many things that led me to the path where I got Command and never looked back. But I think that three games in particular served as various stepping stones. Advance Wars: The Opening Act When I was but a child, I grabbed the games in the […]
My newest ebook, Paint The Force Red, is now out on Kindle. It’s a brief guide to making fictional nations and their armed forces, something I’ve long been interested in (as any look at the OPFOR-tagged posts on this blog can indicate). My aim with Paint The Force Red was to illustrate the basics someone […]
Commonwealth Collision, the second Command Live scenario I authored, is out. It’s available on Matrix and Steam.
Knowing fighter squadron sizes is useful for new scenario builders. Though not perfect in every single case, a good rule of thumb for a fighter squadron deployed at an air base in Command is 10-24 aircraft. The low-end is for an underequipped or battered unit, the high-end is for a USAF squadron at full paper […]