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Tag Archives: Command

PING! The Silent Service DLC is out!

The Silent Service DLC for Command, full of submarine-centric scenarios, has now been released. It’s available on Matrix and Steam.

Happy New Year

Happy New Year to all. Here’s something I made in the Command scenario editor to mark the occasion.

Finding A Place For an Unusual Scenario

Most of the time, picking the location for Command scenario is not very difficult for me. But not all. I was making a scenario where the player takes control of a group of coup plotters controlling a limited force. The scenario itself stalled out for a variety of reasons , but the story of its […]

Black Gold Blitz is Released

Black Gold Blitz, the Command LIVE scenario I authored, is now released. It’s available on Matrix and Steam. When I first got Command, being led to it by Baloogan’s videos, or even when I first started writing at Baloogan Campaign, I would never have thought that I’d end up making an official DLC scenario. But […]

The Hired Goons Campaign

One of the most inventive uses of Command to tell an unconventional story is Yooper’s “Hired Goons” interactive Let’s Play. Inspired by the old game Strike Commander  , it involves thread participants voting on everything from procurement (which as of this post is the main topic of the thread as the team replenishes its losses) […]

My opponents

I’ve looked at my community-submitted scenarios and took a look at who the sides opposing the player were. They were pretty-diverse. Albania Airstrike (Albania) Yellow Sea Patrol (China) The Migrant War (Oman) Chilean Chevauchee (Peru) Ancient Armies, Modern Weapons (Ptolemaic Kingdom) Great Asian War: Southwestern Front (Vietnam/Cambodia) Regaining Honor (US) A Day At Red Flag […]

The Longest Battle Experiment

Sometimes, Command scen builders like to experiment. No stranger to pushing the limits, Gunner98 tried an extremely-long, Lua-filled epic called “Northern Fury 12.6-The Longest Battle“. It was trying out the game in a new way. Not in the sense of pushing the limits of conventional difficulty per se-this was not the wargaming equivalent of the […]