Tag Archives: Command
Most of the time in decisive naval battles, both in real life and Command, the winner wins in a lopsided manner, with very few losses. The frequently deterministic nature of it means that once force is concentrated, the result is very clear. However, playing the still-excellent First Contact standalone scenarios included with Command, and remembering […]
Command: Desert Storm, the latest major expansion, has been released.
Not too long ago, I made this simple map of where the currently released Command LIVE scenarios take place. The locations by region are as follows: Europe: 2 (You Brexit You Fix It, Don of A New Era) Middle East: 2 (Old Grudges Never Die, Black Gold Blitz) Asia: 4 (Spratly Spat, Korean Missile Crisis, […]
I have a new Command scenario for testing, Western Bastion. Here you can choose between either “actor” (older western) or “character” (eastern) nuclear submarines to try and enter the Gulf of Mexico against strong NATO opposition. The relevant thread is here , be aware that it’s a rough draft as of now.
Having started the Fuldapocalypse Review Blog and being a natural reader, I’ve consumed a lot of books this year. Many have been technothrillers published in the period following the USSR’s fall and Gulf War. With the strongest foe lost, there was a big flailing around for opponents. Besides the traditional and still most credible Russians […]
From page 313/chapter 10-19 in the Heavy OPFOR Operational Art handbook, a look at a strike package in a concise, illustrated way. This sample package features 20 MiG-27s supported by ten MiG-23s, six MiG-29s, and eight Yak-28PPs. The latter have a particularly unenviable job, specialist aircraft like themselves are always in low supply and very […]
My newest Command LIVE scenario, Kuril Sunrise, is out. It can be bought on Matrix or Steam.