Download HERE.

This is a recommended update for all existing players.

You must first have Command v1.04 installed before applying this update.

To apply this update, simply unzip to your Command directory (incl. subfolders) and answer “yes” to any overwrite prompts.

– 0007960: RBU-6000 “no armor penetration”
– 0008102: CBU 87 doesn’t hit Inf platoon
– 0007581: Build 521 TLAM-D Bug
– 0007138: Himars/GMLRS accuracy against moving targets very poor
– 0007487: [524] MLRS not killing tanks
– 0008094: Aircraft launch torpedoes against KNOWN targets way too early
– 0004520: Sverdlov armor issues
– 0008117: AARGMs missing active emitters by large margin
– 0007973: BVR cranking
– 0007593: NCTR
– 0008112: Asroc Shot short; Not landing in Torpedo sensor range of target
– 0007862: Cluster Muntions Issues
– 0008100: Weapons Damage model Issues Roundup
– 0004935: Automatic fire vs Armor Issue
– 0008107: 562- Delete Mission Crash
– 0007245: MGs ineffective against Mobile targets
– 0008119: 565: Intercept Mission Issue- Fighters launch due south well away from intercept target
– 0008121: Strange post-crank behaviour
– 0008051: CTD when deleting mission
– 0008129: Exception received while command was running in background
– 0008126: SARH Missiles seem to guide well outside their archs while aircraft is cranking
– 0008127: SARH Amos shots really problematic with cranking
– 0007778: Naval F-117 RCS too small?
– 0007786: DB3k: 948 Elli-Kortaener Helo facilities issue
– 0007787: DB3k: AV-8B Harrier II loadout 1565 issue
– 0007781: DB3k: Need a 2015 Kusnetsov Magazine with Adders
– 0007782: DB3k: DRPK Issues. Missing Najin and Nampo
– 0007752: New J-7’s a number of African nations have
– 0001891: Damage Status Window Refresh
– 0003199: Damaged Sub rise to surface issue
– 0003324: DB3K: Swiss Hawker Hunter
– 0006619: AAW Mission Enhancement: Add A response area
– 0004284: SCUD B-100 (Project-T)
– 0006103: Add infantry weapons such as M72, RPG7, Milan, Javelin, etc
– 0006364: DB3k Update: Add Irish Samual Becket class OPV
– 0006508: DB3k Update: Add FLIRS to USGG aircraft
– 0003758: DB3k Update: P31 Eithne Update (Ireland)
– 0003760: DB3k Update: Add P21 Emer/Diedre (Ireland)
– 0007061: Offensive ECM marked as DECM
– 0007453: Mike’s tank and IFV’s to finish up list
– 0006713: Cragside converted as USN/SOF mothership
– 0007785: DB3k: AT-16 Scallion too slow
– 0007679: AS-9 Kyle hits ships but doesn’t cause any damage point loss
– 0007777: Super Frelons (Size Class: Lrg) should be able to take off from Clemenceau-class carriers
– 0007842: Milas failing
– 0007883: Add AN/PAQ-1 to Laser Maverick’s director list (and other LGBs)
– 0007885: DB3k: HMS Ocean Upgrade 2014
– 0007902: SLAMER-ATA cannot hit submarine
– 0007829: Add CWDB Platform requests
– 0007822: CWDB: DOB of Chinese Naval Aviation and initial aircraft
– 0008053: DB3k: New LRASM data
– 0007975: 1982-1990 FB-111 does not have the conventional loadouts
– 0007942: Hound Dog missile issue…or not
– 0008065: DB3k: UAE Baynunah fix
– 0008064: DB3k: French Floreal Upgrades
– 0008062: DB3k Update: Add AGM-88F
– 0008099: Israeli Cobra helicopters out of service this year (2014)
– 0008098: Seawolf and Ohio AN/BLQ-10(v3)(v4) aren’t detecting anything
– 0008095: [DB Editor] Raptor pod sensor ranges
– 0008093: DB3k: More flight deck space on San Antonio’s
– 0008114: DB3k: New towed arrays for US navy DDG and CG
– 0008118: A-6E Snakeeye loadout
– 0008125: Soviet SEAD pretty useless if Viyuga can’t pick up NATO TPS-63/FPS-117 Radars
– 0008133: DB3k: Add refueling flags to E-2D
– 0008132: DB3k: Add Krypton KH-31A ASM loadout to Malaysian Flankers
– 0007900: UGM-109E attacks on mobile units
– 0008003: Sub snorkling with nearby contacts
– 0008122: AS-6B ARM still not killing radars
– 0008080: Magic depth charge
– 0007411: [522] Depth Charge Malfunctions
– 0007865: [554] Nuclear Depth Charges that miss should still explode and kill nearbye targets.
– 0007986: [General program infrastructure] Crash after RAF Falkirk was destroyed
– 0008044: Sub Transits too deep
– 0008074: [B557] Exception
– 0008038: Diesel bouncing up and down to recharge batteries
– 0007241: [509] Land units assigned to Asuw Patrol Ground and Mixed dont’ move
– 0007089: HARM hits are not damaging targetted radar
– 0007046: HARM vs. Ships damage issue

New features & improvements: 

* NCTR (Non-Cooperative Target Recognition) for select radar systems has been added, enabling active type/class-identification of air targets. See here for introduction to the technology:

NCTR as modelled in Command is broken into two techniques:
* JEM: Jet engine modulation (aka fan blade counting). This is simpler to process and more widespread but works only within a frontal arc of 15 degress offset from the target’s front (so that the fan blades are visible to the radar).
* NBILST: Narrow-beam Interleaved Search & Track (aka synthetic pseudo-imaging). This is far more demanding computationally and is possible only with phased-array radars, but can work regardless of target aspect.
Interestingly enough, even some quite old radar systems (like Square Pair on SA-5 batteries) have an NCTR ability. However, because of its manual/semi-automated nature (the operator literally looks on raw radar return modulation data on an oscilloscope) the classification time varies highly with operator proficiency. In modern systems the highly automated nature of the process (point the radar at the target and wait) means that crew skill is irrelevant.
When a target is classified using NCTR a relevant message is added to the message log.

* BVR cranking: Fighters launching BVR missiles now regularly attempt to “crank” (turn to the side while still tracking/painting as necessary, and throttle back) once they have taken all their shots. The purpose of the manouver is to reduce the rate of approach with the enemy and thus delay enemy countershots as much as possible.

* Damage repair rates (for sub-systems) have been increased and messages are now provided when a subsystem is repaired for a heavier to a lighter state of damage or fully restored.

When examining subsystems damage on a unit (Damage Control window), the different degrees of subsystem damage (light, medium, heavy) are represented by different colors (yellow, orange and orange-red). Destroyed systems retain the red color.

* Numerous fixes and tweaks to damage modelling including ARM impacts, cluster munitions, proximity blast damage, depth charge damage & duds etc.

* Includes the v418 versions of the DB3000 & CWDB databases with numerous fixes and additions.