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Category Archives: Command: Modern Air/Naval Operations

The Games That Led Me To Command

Nothing exists in a cultural vacuum, and there were many things that led me to the path where I got Command and never looked back. But I think that three games in particular served as various stepping stones. Advance Wars: The Opening Act When I was but a child, I grabbed the games in the […]

My Newest EBook Is Out: Paint The Force Red

My newest ebook, Paint The Force Red, is now out on Kindle. It’s a brief guide to making fictional nations and their armed forces, something I’ve long been interested in (as any look at the OPFOR-tagged posts on this blog can indicate). My aim with Paint The Force Red was to illustrate the basics someone […]

Commonwealth Collision has been released

Commonwealth Collision, the second Command Live scenario I authored, is out. It’s available on Matrix and Steam.

Squadron sizes

Knowing fighter squadron sizes is useful for new scenario builders. Though not perfect in every single case, a good rule of thumb for a fighter squadron deployed at an air base in Command is 10-24 aircraft. The low-end is for an underequipped or battered unit, the high-end is for a USAF squadron at full paper […]

PING! The Silent Service DLC is out!

The Silent Service DLC for Command, full of submarine-centric scenarios, has now been released. It’s available on Matrix and Steam.

Happy New Year

Happy New Year to all. Here’s something I made in the Command scenario editor to mark the occasion.

Finding A Place For an Unusual Scenario

Most of the time, picking the location for Command scenario is not very difficult for me. But not all. I was making a scenario where the player takes control of a group of coup plotters controlling a limited force. The scenario itself stalled out for a variety of reasons , but the story of its […]