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Category Archives: Command: Modern Air/Naval Operations

Geography and Scenario Locations

There’s nothing in the editor constraining the geographical deployment of units in Command. If I want to put ten airfields full of B-52s in Bulgaria, I can do that. But even if there aren’t hard-coded restrictions on units in Command, there’s a lot of factors that push scenarios to specific areas. The two biggest factors […]

The Range of Results in Scenarios

While making a post on the Steam forums (probably against my better judgment) defending the plausibility of Command, I pointed out that in two my scenarios I frequently achieved similar results to comparable historical battles. The two were Regaining Honor and They Came From The Museum.  They Came From The Museum Average loss when playtesting: Two […]

The Two Yemeni Air Forces

April 2, 2015, scenario. The Yemeni government faces mundane no-confidence challenges that nonetheless undermine its authority, and a coup is feared. US drone strikes, with the inevitable civilian casualties, are angering the population, and the Americans are moving ever-stronger forces into the area, assuming a total collapse is imminent. Enter the unnamed and fictional defense […]

How to Name a German Unit

A Short History of the Bundeswehr Shortly after the end of the second world war the demand for a new (West) German army became clear, even though it was decided at the Potsdam Conference that Germany should be demilitarized. The German Chancellor Konrad Adenauer considered joining the NATO as one of the most important goals for […]

The Scenario Adaptation Balancing Act

I’m reading an alternate history story, Zhirinovsky’s Russian Empire, a dystopian tale where the death of Boris Yeltsin during the failed 1991 coup in the USSR leads to the titular extremist becoming that country’s head, and thus leading the world into over a decade of not-so-cold war. There are some parts of it where I […]

Guidelines and Suggestions on Side Proficiency

I eagerly took advantage of the side proficiency setting options in Command as soon as they became available, using them in many of my scenarios. When 1.06 was released with the option of setting proficiency for individual units, I became even more interested. Many have undoubtedly asked “what determines the ideal setting for a side”? […]

The Power of Overlays

One of the great things patch 1.07 added to the game was the possibility to load several layers of overlays automatically and an easier way to build a package to distribute them together with your scenarios. Overlays make the game more beautiful and add a great amount of immersion to the game. Preparations To make […]