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Category Archives: Article

Exercise Scenarios

For scenarios in Command that simulate exercises, as opposed to actual battles, I like to use the following guidelines: -Opponent uses the equipment of the “actors”, not the “characters”. So instead of MiG-29s and MiG-21s, they would have aggressor F-16s and F-5s. The relative capabilities are what serve as the main indicator of what I’d […]

Desert Shield Simulations Part 3 and Conclusion

For the last part of Desert Shield simulations, I put the Iraqi attack aircraft against the most basic Coalition ground defenses. The experiment saw six Su-24s attacking a group of fuel tanks guarded by Vulcan and Stinger short-range defenses. As unrealistic as this was, there were no fighters to cover the base. Instead, I wanted […]

A blogging announcement

For me, Coiler, Baloogan Campaign has been an extraordinary blogging opportunity and an excellent experience. I’ve built on that experience and have thus started a new blog on my own. Coiler’s Creative Corner will be a lot broader in terms of topics than my posts on this site, but given my interests, will undoubtedly feature […]

Desert Shield Simulations Part 2

Part one For the first set of naval trials, I put the USN in an awkward position. The Iraqis used a “tethered intercept” from an airbase near Basra, while the American F-14s launched from a carrier on the other side of the Strait of Hormuz. This situation was far from ideal, and reflected the highly […]

Desert Shield Simulations Part 1

What if Saddam Hussein had attacked south into Saudi Arabia during the early phases of Desert Shield, as commentators on the Gulf War unanimously say was the only opportunity to do more serious damage? Command is not the right choice to model ground combat to the necessary degree that would show the truly most important […]

Cold War Battleships – Platforms That Never Were

As the USSR began its forced-industrialization in the 1930s, warships were on the list. Stalin’s plans included a grand fleet of battleships. Command makes this historical footnote playable, and thus a look at the navy is worth it. By the time of the revolution Russia’s navy was a shambles, wrecked in World War I and […]

Random Lua Elements-How, When, and Why

When I saw the Lua tutorial video showing how it could be used to make random elements in Command, I was excited. My excitement diminished as I started making an overambitious scenario involving random Lua and recognized both the limitations and difficulty. But with that lesson in mind, I continued using random Lua. While still […]