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Tag Archives: Lua

They Came From The Lua Script

So, now that I’ve gotten a reveal of one of my least favorite scenario works out of the way, I can move on to happier stuff. One of my scenarios I feel the most admiration for is They Came From The Museum. Now I can reveal the making of it. _ _ _ _ The […]

Regaining Lua Skill

I love using Lua in Command. I wrote a post on how to use Lua. Then I started struggling. Thanks to a variety of issues and reasons, I hadn’t done major scenario scripting in a while. So, now that I’m returning to it, it’s the same feeling one gets when doing something again that you […]

Random Lua Elements-How, When, and Why

When I saw the Lua tutorial video showing how it could be used to make random elements in Command, I was excited. My excitement diminished as I started making an overambitious scenario involving random Lua and recognized both the limitations and difficulty. But with that lesson in mind, I continued using random Lua. While still […]

Lua as a Force Multiplier

  Integrated in Command version 1.06,  the Lua scripting language is a new “Event Action” type in the Scenario Editor’s established Event Engine allowing for altering elements of the running scenario. Baloogan, Tomcat and ckfinite have produced an excellent documentation explaining how to use Lua in Command scenarios. What I want to share with you here is my non-advanced user experience of […]