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Tag Archives: Command

The Hired Goons Campaign

One of the most inventive uses of Command to tell an unconventional story is Yooper’s “Hired Goons” interactive Let’s Play. Inspired by the old game Strike Commander  , it involves thread participants voting on everything from procurement (which as of this post is the main topic of the thread as the team replenishes its losses) […]

My opponents

I’ve looked at my community-submitted scenarios and took a look at who the sides opposing the player were. They were pretty-diverse. Albania Airstrike (Albania) Yellow Sea Patrol (China) The Migrant War (Oman) Chilean Chevauchee (Peru) Ancient Armies, Modern Weapons (Ptolemaic Kingdom) Great Asian War: Southwestern Front (Vietnam/Cambodia) Regaining Honor (US) A Day At Red Flag […]

The Longest Battle Experiment

Sometimes, Command scen builders like to experiment. No stranger to pushing the limits, Gunner98 tried an extremely-long, Lua-filled epic called “Northern Fury 12.6-The Longest Battle“. It was trying out the game in a new way. Not in the sense of pushing the limits of conventional difficulty per se-this was not the wargaming equivalent of the […]

When You’re Dealt An Impossible Hand

The cargo function released as part of Chains of War has given me an idea for a highly dubious air and helicopter assault scenario, one that I’ve nicknamed “Operation Superstore Garden”. This plan involves putting almost every air-qualified NATO soldier into almost every transport, and then unleashing them in a drop near the [East] German/Polish […]

Chains of War Released

The Chains of War expansion to Command has now been released. A 12-scenario campaign depicting a near-future World War III between the United States and China. (And four more bonus scens not tied to the main narrative) Comms disruption, cargo operations, aircraft damage and new weapons. Get it at Matrix and Steam.

The CentFront Challenge

The CentFront of West Germany has long been recognized as the pivotal theater of the World War III that never was. However, it’s surprisingly underused in Command. The “_____ Fury” scenarios by Gunner98 focus elsewhere, and while there are some good scens focusing there, most of the WWIII missions in the community pack take place […]

A Classic Command Scenario-Solomon Islands Incursion

One classic Command scenario which I’ve replayed from time to time is the community pack’s Solomon Islands Incursion. In it, Papua New Guinea sends its small navy out to conduct a raid in the titular archipelago. Several things about it appealed to me. The first was its effective simulation of a low-end force. The main […]