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Monthly Archives: August 2016

The 1965 Cutoff

So, in my innumerable Command editor forays and bits of research for the waves of scenarios I never expect to actually make in full, I’ve found one year where I view the most interesting, novel alternate history scenarios as no longer being possible. 1965. It’s a pretty sudden cutoff. I think the two big reasons […]

90% of what it takes to play Command

Excellent primer by Mr. Showtime from the Grog thread. If you get a grasp on the following, you know 90% of what it takes to play Command. General Using active sensors will usually instantly betray your approximate position to the enemy, even if they’re not close enough for you to detect them. If you don’t have […]